Mladich Sigil
Status: Deployed

Case Study: No Random Ticks

Minecraft Forge mod eliminating random ticks for lag-free gameplay, with 300k+ CurseForge and 10k+ Modrinth downloads.

300k+
Downloads
10k+
Servers
~20%
Performance boost
0
Github issues
description

No Random Ticks is a highly successful Minecraft mod that addresses a fundamental performance bottleneck by eliminating random block ticks, delivering smoother gameplay and significantly improved server stability. With over 311k downloads on CurseForge, it has become an essential utility for performance-conscious players and server administrators worldwide.

The mod targets the random tick system—a core Minecraft mechanic that generates unnecessary computational overhead during crop growth, leaf decay, and other environmental processes. By intelligently disabling these ticks while preserving essential functionality, it reduces lag without compromising the vanilla experience, making it ideal for both single-player worlds and large multiplayer servers.

Development focused on Forge compatibility across multiple Minecraft versions, ensuring broad accessibility while maintaining a minimal footprint. The codebase emphasizes reliability and configurability, allowing users to fine-tune behavior to match their specific needs. Its widespread adoption reflects a deep understanding of Minecraft's internals and the practical pain points faced by the modding community.

This project stands out as a masterclass in targeted optimization—solving a pervasive issue with elegant simplicity and achieving massive reach through the CurseForge ecosystem.

screenshots
frontend
-
backend
Java
Minecraft
Gradle
Maven
data
-
third-party
Forge
NeoForge
other
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challenge

The primary challenge was completely disabling random ticks without disrupting essential game systems like farming or world generation, requiring precise API navigation and extensive compatibility testing.

conclusion

This mod showcases expertise in Minecraft modding and performance optimization, evidenced by its 311k+ downloads and widespread server adoption. It proves the power of focused, practical solutions in achieving substantial community impact.

execution phases
#1 Issue Analysis

Identified random tick performance impact through server testing and community feedback.

#2 Core Implementation

Built tick suppression logic while preserving critical game mechanics.

#3 Compatibility Testing

Validated across multiple Forge versions and Minecraft releases.

#4 Configuration Layer

Added user controls for granular tick management.

#5 Release & Distribution

Published to CurseForge and Modrinth with comprehensive documentation.

No Random Ticks | Minecraft Forge\Neoforge server utility | Alex Mladich